Gamification : teaching within learning factories

Von Leipzig, T. ; Von Leipzig, K. H. ; Hummel, V. (2016)

CITATION: Von Leipzig, T., Von Leipzig, K. H. & Hummel, V. 2016. Gamification : teaching within learning factories. In Competitive Manufacturing, International Conference on Competitive Manufacturing (COMA '16), 27-29 January 2016, Stellenbosch, Stellenbosch University, South Africa.

The original publication is available at http://conferences.sun.ac.za/index.php/doie/coma16

Conference Paper

Gamification, the use of game elements for non-gaming purposes, may just make a huge impact on education, a contribution the world in general and South Africa in particular, desperately needs. In today’s fast-paced work environment, there is not only a severe skills shortage, but also a great need for graduates with practical knowledge - students that are not purely “book smart”. Didactic teaching habits have created an education realm in which reciting facts is more often than not what gets students to pass. Learning factories are physical, operational factories that serve as exemplary and realistic hands-on learning environments and provide an important step towards more industry-prepared graduates. Top universities around the world are establishing such environments and are showing superb results. This paper explores the potential benefit of applying gamification in such a setting to enhance the learning environment even further, and provide opportunities for training otherwise difficult to teach topics, such as shop floor management.

Please refer to this item in SUNScholar by using the following persistent URL: http://hdl.handle.net/10019.1/99466
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