Gamification : teaching within learning factories

dc.contributor.authorVon Leipzig, T.en_ZA
dc.contributor.authorVon Leipzig, K. H.en_ZA
dc.contributor.authorHummel, V.en_ZA
dc.date.accessioned2016-08-25T07:04:40Z
dc.date.available2016-08-25T07:04:40Z
dc.date.issued2016
dc.descriptionCITATION: Von Leipzig, T., Von Leipzig, K. H. & Hummel, V. 2016. Gamification : teaching within learning factories. In Competitive Manufacturing, International Conference on Competitive Manufacturing (COMA '16), 27-29 January 2016, Stellenbosch, Stellenbosch University, South Africa.
dc.descriptionThe original publication is available at http://conferences.sun.ac.za/index.php/doie/coma16
dc.description.abstractGamification, the use of game elements for non-gaming purposes, may just make a huge impact on education, a contribution the world in general and South Africa in particular, desperately needs. In today’s fast-paced work environment, there is not only a severe skills shortage, but also a great need for graduates with practical knowledge - students that are not purely “book smart”. Didactic teaching habits have created an education realm in which reciting facts is more often than not what gets students to pass. Learning factories are physical, operational factories that serve as exemplary and realistic hands-on learning environments and provide an important step towards more industry-prepared graduates. Top universities around the world are establishing such environments and are showing superb results. This paper explores the potential benefit of applying gamification in such a setting to enhance the learning environment even further, and provide opportunities for training otherwise difficult to teach topics, such as shop floor management.en_ZA
dc.description.versionPublisher's version
dc.format.extent8 pages
dc.identifier.citationVon Leipzig, T., Von Leipzig, K. H. & Hummel, V. 2016. Gamification : teaching within learning factories. In Competitive Manufacturing, International Conference on Competitive Manufacturing (COMA '16), 27-29 January 2016, Stellenbosch, Stellenbosch University, South Africa
dc.identifier.isbn978-0-7972-1602-0
dc.identifier.urihttp://hdl.handle.net/10019.1/99466
dc.language.isoen_ZAen_ZA
dc.publisherFaculty of Engineering, Department of Industrial Engineering, Stellenbosch University
dc.rights.holderStellenbosch University
dc.subjectExperience-based learningen_ZA
dc.subjectLearning organizationsen_ZA
dc.subjectLearning processen_ZA
dc.subjectExperience Curve (Industrial engineering)en_ZA
dc.titleGamification : teaching within learning factoriesen_ZA
dc.typeConference Paperen_ZA
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