Browsing by Author "Von Leipzig, K. H."
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- ItemEmerging synthesis of social manufacturing(Faculty of Engineering, Department of Industrial Engineering, Stellenbosch University, 2016) Steenkamp, L. P.; Ras, C. I; Oosthuizen, G. A.; Von Leipzig, K. H.Manufacturing systems has changed constantly throughout the years and new theory towards value creation is emerging. The latest manufacturing paradigm is described as social manufacturing which uses open design platforms. Open design platforms could give the hands of every individual the means to produce physical objects or products. Nowadays, with the wave of the Internet of Things (IoT) people can participate from global communities to contribute to the innovation process. Everybody can use existing design tools and solutions on open platforms. This will ensure co-creation to produce even more solutions. Social manufacturing harnesses the emerging synthesis from open design platforms and the manufacturing capability that is embedded within the online community platform, whereby the users co-manufacturer their own products. This paper discusses an one week challenge case study that investigates the possibility of completing the open design process of a product during a limited timespan using social manufacturing techniques. This case study proved that a product can be crowd sourced and delivered within a week. These results showed that the desired industrial cluster could be reached. These social elements are promising for future manufacturing businesses.
- ItemGamification : teaching within learning factories(Faculty of Engineering, Department of Industrial Engineering, Stellenbosch University, 2016) Von Leipzig, T.; Von Leipzig, K. H.; Hummel, V.Gamification, the use of game elements for non-gaming purposes, may just make a huge impact on education, a contribution the world in general and South Africa in particular, desperately needs. In today’s fast-paced work environment, there is not only a severe skills shortage, but also a great need for graduates with practical knowledge - students that are not purely “book smart”. Didactic teaching habits have created an education realm in which reciting facts is more often than not what gets students to pass. Learning factories are physical, operational factories that serve as exemplary and realistic hands-on learning environments and provide an important step towards more industry-prepared graduates. Top universities around the world are establishing such environments and are showing superb results. This paper explores the potential benefit of applying gamification in such a setting to enhance the learning environment even further, and provide opportunities for training otherwise difficult to teach topics, such as shop floor management.