Browsing by Author "Krüger, Monique"
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- ItemAn investigation of whether an adaptable serious game for multiple stakeholder perspectives can achieve stakeholder objectives(Stellenbosch : Stellenbosch University, 2023-12) Krüger, Monique; Von Leipzig, Konrad; Hummel, Vera; Stellenbosch University. Faculty of Engineering. Dept. of Industrial Engineering. Engineering Management (MEM).ENGLISH ABSTRACT: The world is becoming increasingly digitalized. People have become accustomed to learning and interacting with their environment through technology. The Covid-19 pandemic has accelerated the adoption of digital learning methods, particularly for the younger generation entering the education system and the workforce. Consideration of digital tools and learning approaches is essential for future learning. The growing demand for online learning necessitates the incorporation of digital learning elements such as serious gaming into education and training systems. Among the education and training systems that can benefit from the integration of digital learning extensions are learning factories. Digital capabilities such as digital twins and models allow for further investigation into using digital serious games as an extension of learning factories. Learning factories are intended for a range of different learning, training, and research purposes. Multiple stakeholders are involved in these activities. In this context, serious games should be adaptable across various stakeholder perspectives to maximize the value gained from the cost and time required for their development. Research into the creation of adaptable serious games for many stakeholder viewpoints must first assess if such development can achieve the desired objectives for the various stakeholder perspectives. This study investigates the development of adaptable serious games for multiple stakeholder perspectives, focusing on the practical development of a digital adaptable serious game for stakeholder perspectives. This thesis presents the design and development of a prototype serious game for multiple stakeholder perspectives. The serious game is developed using the Unity game engine and a digital model of the Fischertechnik Training Factory 4.0. Conceptual guidelines are presented that explore design considerations for how one serious game can be made adaptable across multiple stakeholder perspectives. Game versions are developed for multiple stakeholders to explore the feasibility of using a base game with shared functionalities as well as stakeholderspecific adaptation of functionalities to satisfy different sets of desired objectives.