A framework for using experiential learning theory to develop game-based learning

Odendaal, Danel (2018-12)

Thesis (MA)--Stellenbosch University, 2018.

Thesis

ENGLISH ABSTRACT: This study explores experiential learning and game-based learning to determine how experiential learning can be used to support game-based learning design in workplace settings. The study used a non-empirical concept analysis methodology for exploring the potential conceptual links between experiential learning and gamebased learning. During the concept analysis, which included a detailed literature review, the links, interrelatedness and connections between the concepts emerged that showed experiential learning can be used as a conceptual foundation for the development of game-based learning. Finally, the integration of experiential learning and game-based learning can assist organisations to enhance learning by considering the implications of the study in future game-based learning development.

AFRIKAANSE OPSOMMING: Hierdie studie ondersoek evaringsleer en spelgebaseerde leer om te bepaal hoe ervaringsleer gebruik kan word om spelgebaseerde leerontwerp in die werkplek te ondersteun. Konsepontleding was gebruik as metodologie vir beide konsepte, ervaringsleer en spelgebaseerde leer, in hierdie nie-empiriese studie. Tydends die konsep-ontleding proses, wat geskoei is op ‘n gedetaileerde literatuurstudie, het die interverwantskappe en konneksies tussen die konsepte na vore gekom en dit dui daarop dat ervaringsleer as grondslag vir die ontwikkeling en leerontwerp van spelgebaseerde leer gebruik kan word. Die integrasie van ervaringsleer en spelgebaseerde leer kan organisasies moontlik help om leer te verbeter deur die toepassing van die bevindings in die gevolgtrekking van die studie.

Please refer to this item in SUNScholar by using the following persistent URL: http://hdl.handle.net/10019.1/104948
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